The Game
Pickleball is a simple paddle game, played with a
special perforated, plastic, slow moving ball over a tennis type net, on a
Badminton sized court. The ball is served underhanded, swinging the paddle
below the waist, without
bouncing it from the
court. The ball is served to the opponent’s service zone. Points are scored by
the serving side only and occur when the opponent fau1ts (see fault list, page
2). The server continues to serve, alternating service courts, until server
faults. A game is won by the first team which scores 11 (eleven) points, but
must continue until one team achieves a two (2) point margin.
Service Sequence Rules
- Serve
always starts in the right hand court and alternates from right hand side of
court to left hand side ofthe court as long as the server holds the serve.
- The
server must serve crosscourt. (To the court diagonally opposite)
- The
team -serving the initial serve of the game called the Start is allowed
only one fault before passing the serve to the opposite
team. After that, each team member must serve and fault before passing service to the opposing team.
- Serving team members will rotate positions
after scoring! each point. The team member serving the second serve, after the first
server's team faults, must serve from whatever side the second server is playing from. Service will then
continue to alternate from side to side, as long as the server holds serve.
- The receiving team does not alternate
positions.
- The team's points will always be even numbers
when the game's starting server is positioned on the right hand side of the court. Points will
always be odd when the game's starting server is positioned on the left hand side of the court.
- Players
may toss a coin or rally the ball until a fault is made to determine the
opening server. The winner of the toss/ rally has the option of
serving or not serving first.
Serving Rules
Serve Motion
- The serve must be made with an underhand stroke
so that contact with the ball is made below waist level. (Underhand Defined) The arm must be
moving in an upward arc and the paddle head shall be below the wrist when it
strikes the ball.
Serve Position:
- The server must
keep both feet behind the baseline during the serve with at least one foot on
the court surface or ground at he time the ball is struck. The serve must be made while the server’s
feet are with in the confines of the serving court. These confines lie behind the serving court
baseline and on or between the imaginary lines extended from the court
centerline and each sideline.
- The serve must
be made without bouncing the ball off the serving court and hitting it.
Service Bounce Rule
- The Serve The ball must
be struck before it hits the court surface.
The ball must land in the opponent’s crosscourt (diagonally
opposite court) service court.
- Placement The
serve must clear the net and the non-volley line and land in the opponent’s
service court. The serve may land on any service court line except the
non-volley zone line.
- Following the serving of the ball, the
receiver must let the ball bounce before returning the serve. Then,
the serving team must also let the
returned serve bounce- before playing it. After the two bounces have
occurred, the ball may be volleyed or
played off a bounce until a fault is made.
- Only
the player served to may receive the serve, but should the ball touch, or be
struck by his/her partner,
the serving side scores a point.
- A serve striking the net and landing within the
service court is called a "let" and another serve is justified
and there is no limit to the number of times this can
occur.
- Service foot fault During the serve, when the ball is struck, the
server’s feet shall not: touch the area outside the imaginary extension of the
sideline.
You
and your partner must discipline yourselves to look down at your feet
throughout rallies played near the NVZ and call a fault on yourselves. Although
your opponents opinion is always considered, there is no precedent in
Pickleball that allows an opponent to call faults on the other side of the net.
Therefore, all NVZ faults can only be called by the offending player or their
partner.